I've included a lot more random scene generation, adding in 2 different types of stumps and also including a scale changer of .75-1.5 to adjust the height of the trees. This was done to mimick a real forest a lot more, and by adjusting the scale, I can create a lot more variety before adding more different types of trees in the future.
Game Plan: The scope of the game has been reduced to just 3 different types of environments, which I've decided with be the forest area (working demo, #1 priority), the town area, and a desert area. Each of these will have different types of scenery, as well as differnt obstacle meshes, though they will act very similar.
I also added in a rock mesh to replace the box, and a log mesh to replace the pipe.
Next up is to adjust the arrow mesh, and work on adding more scenery and obstacle types for more dynamic gameplay.
Game Plan: The scope of the game has been reduced to just 3 different types of environments, which I've decided with be the forest area (working demo, #1 priority), the town area, and a desert area. Each of these will have different types of scenery, as well as differnt obstacle meshes, though they will act very similar.
I also added in a rock mesh to replace the box, and a log mesh to replace the pipe.
Next up is to adjust the arrow mesh, and work on adding more scenery and obstacle types for more dynamic gameplay.