TV Horror - First Person and VR Game
Position
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Overview Developed a horror simulation where you play as a old CRT TV repair man in a run down, creepy repair shop. The goal of the game is to explore the room and find the pieces necessary to fix the big TV in the center table. This game was developed over the course of 8 weeks with a group of four people for a research project. |
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Development The game was actually developed to be played on two different platforms, PC in a first person mode with mouse and keyboard, and a virtual reality mode, which can be played on the Oculus Rift and the HTC Vive. The demo recorded here was done playing on the Vive. The game was developed in Unreal Engine 4, and used handmade assets from Autodesk Maya. Atmosphere The game creates a dark, creepy atmosphere, with a strange creature sitting in front of a corner TV to begin with, telling the player they are not alone. The creature disappears in a sudden stand when you get close to it, and later reappears crawling around the air ducts on the ceiling. The player experiences the strange mishaps of the room, small TV turning on and off, strange eyeballs in the TV appears and looking at the player, flickering lights, strange breathing, and bloody prints over various objects in the room. While not necessarily your stereotypical horror game, this simulation is designed to show why being immersed in VR is not always sunshine and rainbows. |
Gameplay The game has many hidden features, not all of which are shown in the video. The remote can actually point at the TVs and turn them off and on, spawning with different images other than the static snow. The game was originally designed to require the player to not only repair the TV, but also have to turn off the other TVs spawning in the room. If all the other TVs turned on, then the player would fail and the creature would get them as the lights go dark. If they were able to repair the TV fast enough, then the light would turn on, and the cardboard boxes blocking the door would be removed and the player could escape. Research Results Out of 27 participants and a p-value of .517, we found that there was no significant difference in felt horror experience between first person and virtual reality versions of the game. The average score was 5.54 for virtual reality and 4.86 for first person out of 10. |
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Full Play Through
Individual Team Contributions |
Justin Legare: Blueprint scripting and programming, environment setup, implementation, experiment testing, VR scripting and port from first person, lighting, texturing, game play design, object interaction, collision
Martin Chang: Animation, rigging, blueprint scripting, lighting, unreal implementation, sound effects, light flicker Welly Chang: Modeling, texturing, environment design, lighting, scene flow, character art, character modeling Carly Fox: First person scripting and programming, object pick up, modeling, environment design, sound effects, experiment testing |
Interactive Blueprints
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